Sell Me A Sasquatch
The 3-second version
- Bluff and lie to trick opponents into buying cryptids that aren't real
- Built for quick rounds where reading people matters more than rules
- Three to six players compete in 20 to 30 minutes per game
- Success depends on bluffing and detecting lies
- Works best with players comfortable misleading friends
- Not suited to groups who dislike deception mechanics
Why it's on GiftsFeed
A bluffing game where you con your friends into buying cryptids that don't exist
Most bluffing games hide the deception inside layers of other mechanics—resource management, hand building, gradual reveals. This one strips all that away and makes the lie the entire point. You're not bluffing to protect a strategy; you're bluffing because the only way to win is to sell something worthless to someone who should know better.
That focus makes it faster and more direct than games where bluffing is just one tool among many. If your group enjoys the social read more than the system, this delivers that moment over and over without the downtime. For people who find traditional bluffing games too slow or too forgiving, this turns up the stakes on every exchange.
Good gift when
- Groups who enjoy social deduction and fast-talking gameplay
- Players who can bluff convincingly and spot lies in others
- People who prefer party games driven by interaction over strategy
- Fans of quick games that reset and replay easily
Skip it if You prefer games with less deception or want mechanics that reward strategy over reading people
Specs
- Players
- 3 to 6
- Play Time
- 20 to 30 minutes
- Brand
- Exploding Kittens
- Created With
- Planet Money
If you're giving it
- No sizing to guess
- Arrives ready to give
Boxed and ready to wrap; best for recipients who enjoy bluffing games
The details
This card game turns fraud into entertainment. Players compete to offload fake cryptids—Sasquatch, Loch Ness Monster, and other creatures that never existed—by convincing opponents their forgery is real while the other person's is a scam. Every round is a test of who can keep a straight face while lying and who can spot when someone else is doing the same.
Success depends on reading people, not memorizing rules. You'll bluff about what you're holding, call out opponents when you think they're lying, and try to unload worthless cards before someone catches on. The mechanics are simple enough to learn in minutes, but the interaction changes completely based on who's playing and how well they can mislead each other.
This collaboration between Exploding Kittens and the Planet Money podcast turns economic concepts about trust and fraud into a party game that moves quickly. Rounds are short, so players cycle through moments of tension and discovery fast enough to keep the energy high. The theme—selling things that don't exist—makes every attempted trade feel appropriately ridiculous.
The box contains everything needed for three to six players to spend 20 to 30 minutes trying to outwit each other. It works best with people who enjoy social deduction and don't mind a game built entirely on misdirection.
Based on the Planet Money podcast, this fast-playing deception game rewards the sharpest liars at the table
Ships and sold by Exploding Kittens. About this merchant
Questions
- How many players does this game need?
- The game is designed for three to six players. It relies on social interaction and bluffing, so it works best with at least four people at the table.
- How long does a typical game take?
- Most games take between 20 and 30 minutes from start to finish. Rounds move quickly because the mechanics focus on bluffing rather than complex strategy.
- Is this similar to other Exploding Kittens games?
- This game focuses entirely on bluffing and deception rather than the card-drawing mechanics in the original Exploding Kittens. It's a separate design created in collaboration with the Planet Money podcast.
- Do you need to be good at lying to enjoy this?
- The game rewards both bluffing and detecting when others are bluffing. If you struggle with either, you'll likely find it harder to win, but the quick rounds and social interaction can still be entertaining even when you're not winning.
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The first one comes from someone who bought it here.
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