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Get the Ick

  • Get the Ick

The 3-second version

  • Pitch funny dealbreakers to argue fictional dates should end
  • Fast rounds with no complex rules or scorekeeping
  • Works for groups who enjoy improvising comedic arguments
  • Humor centers on dating scenarios
  • Requires improvising arguments aloud
  • Minimal strategy or complexity

Why it's on GiftsFeed

Card game where you convince friends a date is a disaster

Most party card games hand you a punchline and ask you to read it. This one hands you a premise and asks you to sell it, which means the funny part is something you actually make happen instead of something printed on cardstock you hope lands.

The structure is loose enough that confident talkers can run with it, but constrained enough that quieter players aren't starting from nothing. If your group enjoys games where the entertainment comes from what people say rather than what the cards say, this delivers that without the pressure of pure improv.

Good gift when

  • Groups who like debate-style party games with low setup time
  • People comfortable improvising humor around dating mishaps
  • Players who prefer social games over strategy or trivia

Skip it if Groups uncomfortable with dating humor or who prefer games with strategic depth may find this too lightweight

If you're giving it

  • No sizing to guess
  • Arrives ready to give

Best for recipients who enjoy party games with light debate and dating humor

The details

This is a party game built around arguing which fictional relationship red flags are actually worth ending things over. One player draws a scenario card describing an imaginary romantic situation, then the group debates which of the dealbreakers in play is enough to call it quits.

Each round starts with the active player revealing a dating scenario. Other players hold cards listing funny or outlandish "ick" moments—the little things that make attraction evaporate. You pitch your card as the reason this date should end, making your case to the group. The active player picks the most convincing argument, and that round's winner collects the scenario card.

The format rewards quick thinking and playful exaggeration. You might argue that someone chewing with their mouth open is worse than them owning seventeen identical shirts, or that a specific music taste is an unforgivable sign of incompatibility. The scenarios range from mundane first dates to absurd hypotheticals, so the tone stays light even when the arguments get competitive.

Rounds move fast because there's no complex scoring or resource management. Draw cards, make your pitch, move on. The game works best with groups comfortable riffing off each other's humor, since the entertainment comes from how players defend their positions rather than from any mechanical depth.

Use funny scenario cards to talk your way out of fictional relationships

$12.99at bigpotato.com

Ships and sold by Big Potato Games. About this merchant

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Questions

How many players does this support?
The game is designed for group play, working best with at least three or four people so there are multiple pitches each round. Upper player counts depend on how long the group is willing to wait between turns.
How long does a typical game last?
Rounds are quick since each involves one scenario and a brief debate. Most groups play until someone reaches a set number of won rounds, which typically takes fifteen to thirty minutes depending on how much the group elaborates their arguments.
Do you need to know anything about dating to play?
The scenarios are fictional and the dealbreakers are often absurd, so the game is more about comedic improvisation than real relationship advice. Familiarity with casual dating humor helps, but no specific knowledge is required.

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