Catchables 2-Pack #4 (DJ & Cattle)
The 3-second version
- Two squishy characters designed for repeated tossing and catching
- Stunt cards escalate from simple taps to one-footed balance challenges
- Opponent-interference cards let you complicate the other player's turn
- Requires space to throw objects overhead
- Cards and characters can scatter if not caught
- Stunts demand physical coordination
Why it's on GiftsFeed
Squishy character toys paired with stunt-based catching challenges
Most catching games are either pure reflex tests with no variety, or they lock you into rigid sequences that get stale after a few rounds. This one shuffles physical stunts into every throw, so the challenge shifts each time. The opponent-interference cards add just enough chaos to keep experienced players from running away with it, and the difficulty ramp means beginners and skilled catchers stay competitive for most of the game. It works for people who find traditional board games too slow but want more structure than just tossing a ball around.
Good gift when
- People who prefer active games over sitting still
- Households looking for something quick between longer activities
- Players who enjoy dexterity challenges with a bit of chaos
- Families mixing different age ranges in one game
Skip it if You want a game that stays contained to a table, or you have fragile decor within tossing range.
Specs
- Players
- 2 (expandable with other packs)
- Characters Included
- DJ Cat and Cat-tle
- Win Condition
- First to complete 5 stunts
What's included
- DJ character
- Cattle character
- Stunt cards for DJ
- Stunt cards for Cattle
If you're giving it
- No sizing to guess
- Arrives ready to give
Comes in retail packaging ready to wrap or hand over.
The details
Each character in this set is a soft, throwable figure designed for airborne stunts. You toss one into the air, complete whatever physical challenge the cards demand, then catch it before it lands. The stunts start simple—a single leg tap, a quick spin—and stack up as the game progresses. By the time you're balancing on one foot while the character tumbles through the air, the challenge becomes real.
The two-pack includes DJ and Cattle, each with its own deck of stunt cards. Some cards affect only you; others let you interfere with opponents by adding complications to their next throw. The first player to finish five stunts successfully wins the round. You can play head-to-head with just this pack, or combine it with other sets in the line to bring in more players and more characters.
The characters themselves are squishy enough to survive repeated throws and catches, and compact enough to toss indoors without clearing furniture. The stunt cards vary in difficulty, so early rounds move quickly while later attempts require coordination and focus. Because the cards shuffle differently each time, the sequence of challenges changes from game to game.
This is a standalone set for two players. If you already own another pack in the series, the decks and characters mix together without rule changes.
Two throwable characters with cards that add physical stunts before each catch
Ships and sold by Exploding Kittens. About this merchant
Questions
- Can this be played with just two people?
- Yes, this pack is designed as a standalone two-player game. Each player takes one character and its matching deck of stunt cards.
- Do the characters hold up to being dropped repeatedly?
- They are squishy and designed for repeated throws and catches. They're built to survive normal gameplay, including missed catches and drops onto typical indoor surfaces.
- Can you combine this with other Catchables packs?
- Yes, you can mix this pack with any other Catchables set to add more players and characters. The rules and cards work across all packs in the series.
- How much space do you need to play?
- Enough room to toss a small object overhead and catch it without hitting furniture or ceilings. A typical living room or playroom with a few feet of clearance works fine.
- Are the stunts suitable for younger players?
- The difficulty ranges from simple movements like tapping your leg to harder challenges like balancing on one foot while the character is in the air. Younger players can handle the easier stunts, and the difficulty increases as you progress.
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