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Catchables 2-Pack #1 (Donut & Lumber)

  • Catchables 2-Pack #1 (Donut & Lumber)

The 3-second version

  • Two squishy throwable cats with challenge decks that assign mid-air stunts
  • Race to complete five stunts successfully before your opponent does
  • Interference cards let you mess with the other player's timing and balance
  • Requires ceiling clearance and space to toss safely
  • Some stunts demand balance and coordination under pressure
  • Two-player limit unless you buy additional packs

Why it's on GiftsFeed

Squishy cats you toss, stunt, and catch in a race to five completions

Most small party games are either pure luck or pure trivia. This one asks you to juggle coordination, timing, and interference in real time, and the stunts get harder as you add them. The soft throwable format means you can play it in a living room without breaking anything, and because each character has unique cards, combining packs changes the tactical mix rather than just adding seats. It's the rare game where the challenge comes from your own hands and balance, not from memorizing rules or drawing the right card.

Good gift when

  • Households looking for a physical game that isn't a board or a screen
  • People who like skill-based party games with a learning curve
  • Families who travel and want something that plays anywhere
  • Anyone who wants a two-player game that stays fresh over repeat rounds

Skip it if You need a ceiling-free or outdoor space; low-ceiling apartments or crowded rooms won't give you the toss clearance the stunts require.

Specs

Number of Players
2 (expandable with other packs)
Included Characters
Donut Cat, Lumber Cat
Components
2 squishy figures, 2 challenge card decks

What's included

  • Donut Cat squishy figure
  • Lumber Cat squishy figure
  • Challenge card deck for Donut Cat
  • Challenge card deck for Lumber Cat

If you're giving it

  • No sizing to guess

Cards and soft figures ship in packaging that may need wrapping for presentation.

The details

This set pairs two soft, throwable cat figures with decks of challenge cards that tell you what to do while your toss is in the air. One card might ask you to tap your leg once before the catch. Another locks you onto one foot for the entire arc. The difficulty climbs as you layer on more requirements, and the first player to stick five stunts wins the round.

Each cat comes with its own deck. The cards include actions that target your opponent, adding interference beyond your own balance and timing. Two people can play head-to-head straight from the box, or you can combine this with other packs to bring in more players and more characters.

The figures themselves are squishy enough to absorb a bad catch without bouncing away, and light enough that even indoor tosses stay manageable. The stunts cover a wide range—some are quick gestures, others demand coordination or endurance while you track the arc overhead. Every round resets with new card draws, so no two games feel identical.

This pack includes Donut Cat and Lumber Cat, each with its own art and card deck. The stunts scale from beginner-friendly to genuinely difficult, and the opponent-interference cards mean you're never just playing your own game. You're reading the other player's hand, managing your own balance, and adjusting your toss height to buy yourself time or force a mistake.

The format works equally well as a quick filler or as a longer tournament with rotating matchups. Because the cats are soft and the cards are portable, the whole thing fits into a small bag for travel or waiting rooms. The stunts themselves require no table, no setup, and no explanation beyond "do what the card says before you catch it."

Two characters with unique challenge cards that turn a simple throw-and-catch into a head-to-head skill test

$9.99at explodingkittens.com

Ships and sold by Exploding Kittens. About this merchant

Questions

Can you play this with more than two people?
This pack supports two players out of the box. You can add more by combining it with other Catchables packs, which each bring additional characters and card decks.
How much space do you need to play?
You need enough vertical clearance for a toss and enough floor space to stand and move without obstruction. Most living rooms work, but low ceilings or tight corners will limit your throws.
Are the cards different for each cat?
Yes, each character comes with its own deck. The cards include unique actions that can affect your opponent, so different cats bring different tactical options.
What makes a stunt count as completed?
You must perform the action shown on the card while the cat is in the air and then catch it successfully. If you miss the catch or skip part of the stunt, it doesn't count toward your five.
Is this safe to play indoors?
The figures are soft and lightweight, designed to absorb impact without bouncing hard or knocking things over. Standard indoor play is manageable as long as you have clear space overhead and around you.

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